Magicavoxel import larger 1283/24/2023 ![]() Step #2: I search the model in the Project window and expand it to find the default and related Emissive material that came with it and set its color value to a less saturated version or less brighter/intense number. ![]() Then I go to the Project window for that material file and manually set the color value to a brighter / more intense one in the same color shade. Step #1: I begin by using Voxel Importer's built-in "Save" material feature to produce the second material that I will use as the bright color for the light. Not sure if this is the proper way or not but I've learned to use two separate Materials for Emission colors if I plan to control them through a script like turning lights on and off. and also for reference purposes in case I forget what I did later on, I would like to share here the technique that worked for me in controlling lights on an object. I've accidentally checked Lightmap Static under Mesh Renderer component which I really do not want.īecause of how thankful I am on how fast the developer answers questions and cares for this product. has big change with Unity update, so always check the Unity document.įigured out my problem. This is a Unity update, so you need to check the Unity documentation.Įspecially light map etc. There is a change in the update of Unity.įor example, it is impossible to set the Emission color unless you enable Emission checking. The video is created in the state of Unity 5.4.0, etc. Uncheck this if you want to set the material by Unity yourself.
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